Introduction:
My name is Maxime Lebel, I’m a solo developer from the eastern part of Canada, the province of Quebec near Montreal. Immortal Struggle is one of my dreams I had when I was younger. I started making small games and learning about game development when I was 15. I remember using RPG Maker 2003 and making some small games with it. At that time, I had no internet at home, so I had to buy a floppy disk, go to the library in my small town and get access to the internet to download, for example, new content for RPG Maker and come back home to continue working.
Time went by as I grew up. I graduated as a network admin and started working for many different companies. But the little me in the back of my mind wanted to create something that would make the world vibrate. I wanted to create something the world would love. I had to create this dream of mine so much that it became one of my passions.
I started learning Unity 3D and some programming during my free time, but after some time I felt I needed to learn more. So, I bought some course on Udemy.
One day I thought, why not start with an easy project and make an online game? After scripting a couple of things and having fun, I was able to make a small game that I shared with my friends. Then I found Atavism which is a Unity addon that helps you to make MMORPGs alone or in a team. In the beginning, I wasn’t really sure about that as all the Atavism games looked the same, but when I started learning it I found out that Atavism could help me make a real MMORPG all by myself and customize it how I want.